Place names a function, with lambda list (&REST WORDS):
Put a thing or a Place into the game
“Place a thing'' or ``create a place” in the game.
This command supports the basic types of event Places, and adds them to the room in the given WHERE place. WHERE can be a diamond-shaped area around the operator issuing the command (using #here, #here-tiny, or #here-big), or can be an explicitly-issued polygon string or circle designator. The event region ID will be automatically assigned.
These are usually communicated to the client as “room variables;” see TOOTSVILLE INFINITY-GET-ROOM-VARS for a description of that protocol.
UNIMPLEMENTED. Target version: 0.7
#place #list #place WHERE #download ITEM-TEMPLATE-NUMBER URL [FACING] #place WHERE #exit MONIKER #place WHERE #fountain ITEM-TEMPLATE-NUMBER #place WHERE #game GAME-MONIKER GAME-ATTRIBUTES #place WHERE #item ITEM-TEMPLATE-NUMBER [FACING] #place WHERE #item2 ITEM-TEMPLATE-NUMBER OTHER-ITEM-TEMPLATE-NUMBER #place WHERE #mini MINIGAME-MONIKER #place WHERE #place PLACE-KIND #place WHERE #room MONIKER #place WHERE #shop ITEM-TEMPLATE-NUMBER PRICE [FACING] #place WHERE #snowball ITEM-TEMPLATE-NUMBER [FACING] #place WHERE #unwalk #place WHERE #vitem ITEM-TEMPLATE-NUMBER [FACING] #place WHERE #walk
#place #list will give a brief reminder of the #place subcommand syntax, although this manual should be considered the canonical reference source.
WHERE can be one of:
The second parameter indicates the sort of thing that will be added, as enumerated in the following sections.
#place #here #item 1337 #place #here #room TootSweets #place #here #vitem 42 #place #here-tiny #exit TootSquare #place #here #mini Minigame.js minigame #place #here-big #walk #place 100,100~100,200~200,200~200,100 #unwalk #place 100x10 #item 1234
An item will be placed at the point specified, which must be a single point (or a named spot).
An “exit” is a hyperspace link between two spots in the game universe. A place will be created at the indicated location. Any player who enters into the “exit” place will be immediately relocated to the named spot indicated.
In Romance 1.2, exits were linked between rooms. A specially-formatted exit designator could indicate to which exit (entrance) in the other room to link the player.
In Romance 2.0, the exit's destination is an arbitrary point with a “spot” name assigned to it.
WRITEME
A furniture item will be placed at the position indicated. Position must be #here or a point coördinate pair. The identifier is an item template ID number. An instance of the item will be placed at that point. An optional facing direction can be specified, either in radians, or from the set N NE E SE S SW W NW.
In Romance 1.2, this was used to place an item-gifting spot, which was invisible.
This is no longer supported in Romance 2.0.
In Romance 1.2, item2 provided different items to paid (“V.I.T.”) or unpaid (regular) players. Since Tootsvillle V is free to play, this is no longer needed.
A Place designator WRITEME
A “spot” designator will be created at the point indicated, which must be #here or a point coördinate pair. The moniker given will be associated with the spot and can be used for certain other commands.
A shop item is placed at the position indicated. Position must be #here or a point coördinate pair. The identifier is an item template ID number. An instance of the item will be placed at that point. An optional facing direction can be specified, either in radians, or from the set N NE E SE S SW W NW. Any player who clicks on the item at this sspot will receive a prompt offering to sell them the item at the price indicated.
The price given is in peanuts, unless it begins with the letter F, in which case it is given in fairy dust.
Minigames are not supported in Romance 2.0, although they could return in some form. In-world games based upon TOOTSVILLE INFINITY-GAME-ACTION are supported still, q.v. See Also #place #game in this section.
In Tootsville IV, minigames were Adobe Flash applets which were loaded into the main game environment. This is no longer the case.
WRITEME
An unwalkable space is a specific type of Place designator given special consideration. It presents as a very tall invisible object that blocks navigation.
Unwalkable spaces are not currently supported by the Tootsville V client software.
To remove an unwalkable space, place a #walk space that covers it.
An item-gifting spot will be placed at the position indicated. Position must be #here or a point coördinate pair. The identifier is an item template ID number. An instance of the item will be placed at that point. An optional facing direction can be specified, either in radians, or from the set N NE E SE S SW W NW. Any player who clicks on the item at this spot will receive an instance of the template in their inventory, and a friendly pop-up message with a description of the item. Only one item per player will be given.
In Romance 1.2, vitem gifts were only for “V.I.T.” (paid) players, and item was for everyone. item has been repurposed for furniture placement. Also, item gifting spots were invisible and triggered by the player walking into them.
This designates that the place specified is walkable space; if it intersects any place previously marked as unwalkable, it will be reverted.
Each subcommand is implemented by a “private” function named %OPERATOR-PLACE-subcommand in the Tootsville package.
Defined in file src/infinity/legacy-ops.lisp.